Differences between Object Serialization and Deserialization?
Serialization = putting the relevant state of the object into a streamable representation. That can mean converting it to a byte stream. This does not necessarily include copying every member variable into the stream.
Deserialization = restoring an object from a serial representation and ensuring the invariants of the object. Deserialization can be thought of a separate constructor for the object.
Serialization generally refers to creating a version of the data (rather than the objects) that can be used for storage (perhaps in a file), for transfer over a network, or perhaps just for transfer between processes / AppDomains /etc on a single machine.
Serialization typically means writing the data as a string (think: xml / json) or as raw binary (a byte[] etc). Deserialization is the reverse process; taking the raw data (from a file, from an incoming network socket, etc) and reconstructing the object model.
The difference between using a db is that it has no intrinsic tabular layout, and no real tie to a database; the data can be any shape, and tends to map more closely to the object-oriented layout than to the rows/columns nature of tables.
Most platforms have a range of serialization tools. For example, it sounds like you're talking about .NET - so BinaryFormatter (.NET-specific), XmlSerializer, DataContractSerializer, Json.NET and protobuf-net / dotnet-protobufs would all qualify.
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Originally posted on Things on Tech.